Racing Sports was founded in 2015 and has been supporting various racers, teams, series and leagues since then.
It has helped all those mentioned above to start racing, organise themselves and promote their undertakes.
It also has successfully connected various leagues and ensured the expansion of Racin Nexus into real life with the now prominent Gokart Series.
Since its establishing, it has seen success in its projects and involvements.
The origins of the foundation lead back to various stories. A small part of those stories is written below.
In 1997, Daniel Murillo (Dann) started a sim racing series called SCART, Simulation Championship Automobile Racing Teams. For 2 years, it would be an address to those who wanted to virtually enjoy the fascination of Indycar racing. The simulation software used was Papyrus’ ‘Indycar Racing 2’. In 1999, the last season of the ‘first’ SCART was run. Afterwards, there was no activity and Dann would not be engaged in Indycar racing for about a decade until finding his way to another SCART.
In 2010, Andres Gutierrez (Tuso) would make an unrelated SCART series with the exactly same name come to life. The series was based on ISI’s rFactor and the RLD CART mod.
Obviously, the real life American open wheel racing series had been the inspiration for the foundings of both SCART sim racing series.
This “second” SCART evolved into a community where admins and drivers would work together to improve the series. It completed its first season successfully and its star was emerging. Partnerships with other sim racing organisations helped on the way to where the undertake eventually got.
Season 2 started with several improvements and new members – both factors which granted an enjoyable and fateful chapter of the saga. Among the newcomers was Ori Atana. He had come from successful stories with other sim racing titles and communities and brought with him the experience gained there. By the end of the season he would become an administrator and together with Tuso take SCART to new levels. Having witnessed mistakes in other series and communities, they would draw the consequences and establish an organization that could not only succeed at the basics but develop the potential of considerable success.
During season 3, Dann found his way to the thriving series. After a few weeks, he would increasingly get involved with the organization and eventually become an admin. With that constellation, a new SCART emerged, far better than ever before and more successful than any of its members had expected. The new SCART became the successor of 2 different predecessors.
In season 4, the cooperation with SimSync began, thus enabling file synchronisation.
Thanks to the contribution of Justin Lee, who, like Ori and Dann, had joined as a driver but brought admin experience with him and later become an admin, admirable racing conditions could be established. Another valuable input was Zdravko Anticic’s modding help. Working together the admins and modders brought about a milestone in the development of the series. Indeed the history of SCART can be split into the times before and after the modding steps of evolution. Key lessons about vehicles and racing conditions were learned and for the first time in the series’s history the cars and tracks became adjustable. SCART also improved through Butch Davis’ help with his enormous resources, decade-spanning experience and impressive skills. This was in Season 5.
Season 6 saw the 6th consecutive different champion and the arrival of real life racers.
In season 7, major improvements to the mod were made, making it more adjustable and customizable for the members.
In season 8, fantasy tracks were run for the first time.
In season 9, finally, electric engines arrived.
With the addition of Will Boston’s Turbo series, SCART became a home to more than one permanent series. The administration would react by transforming the organisation into a nexus, a league for multiple (virtual) racing series. The new name of the community would be Racin Nexus, RN. SCART, like Turbo and the other series that emerged or joined, became one of the series within the new RN organisation.
In 2015, Dragan Djuricic joined RN. An outstanding racer and manager, he wanted to run his own series. Since a part of RN had migrated to become Online Sim Racing, OSR, he took over RN and continued its story.
Since there were 2 leagues with their own series, a new organisation was founded to unite the leagues and communities. Racing Sports, RS, is the institution uniting all its leagues, series, teams and members.
However, RS is more than a parent organisation. It is also an entity promoting the cause of racing sports and exploring options and potentials.
RS was founded with principles and goals which have crystallised from the experiences made. Its history so far has been inspiring and it is ready to create the future.